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Instalar Directx Windows 7

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  1. Instalar Directx 12 Windows 7
  2. Instalar Directx 12 Windows 10
  3. Instalar Windows 7 Gratis Pc

Microsoft DirectX 10 is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio. DirectX includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using the DirectX APIs.

  1. DirectX is a set of components in Windows that allows software, primarily and especially games, to work directly with your video and audio hardware. Games that use DirectX can use multimedia accelerator features built-in to your hardware more efficiently which improves your overall multimedia experience.
  2. Directx 7 free download - Microsoft DirectX Redistributable (June 2010), Microsoft DirectX Drivers (Windows 98/98SE/Me), Windows 7 (Professional), and many more programs.

Instalar Directx 12 Windows 7

Many former parts of DirectX API were deprecated in the latest DirectX SDK and will be preserved for compatibility only: DirectInput was deprecated in favor of XInput, DirectSound was deprecated in favor of the Cross-platform Audio Creation Tool system (XACT) and lost support for hardware accelerated audio, since Vista audio stack renders sound in software on the CPU. The DirectPlay DPLAY.DLL was also removed and was replaced with dplayx.dll; games that rely on this DLL must duplicate it and rename it to dplay.dll.

DirectX 9 is supported in Windows 10, Windows 8, Windows 7, Windows Vista, and Windows XP. If you have a program that calls for a DirectX 9 file in Windows 10 or Windows 8, installing the downloadable version (the process above) is the way to solve that problem—it will not 'downgrade' your DirectX 10/11/12 install!

Here are a list of some improvements and modifications to the DirectX series up until the release of DirectX 10:

Direct3D 9: emulates Direct3D 9 behavior as it was on Windows XP. Details and advantages of Vista's Windows Display Driver Model are hidden from the application if WDDM drivers are installed. This is the only API available if there are only XP graphic drivers (XDDM) installed, after an upgrade to Vista for example.

Direct3D 9Ex: allows full access to the new capabilities of WDDM (if WDDM drivers are installed) while maintaining compatibility for existing Direct3D applications. The Windows Aero user interface relies on D3D 9Ex.

Direct3D 10 for DirectX 10: Designed around the new driver model in Windows Vista and featuring a number of improvements to rendering capabilities and flexibility, including Shader Model 4.

Overall: Due to the new driver model in Windows Vista and continuing through Windows 7, DirectX 10 is specially designed around those specifications, especially around ATI and nVidia cards.

You can also find DirectX 9.0C on this page or stay on this page and select the DirectX 10 free download link to the right hand side.

Directx

DirectX 10 on 32-bit and 64-bit PCs

This download is licensed as freeware for the Windows (32-bit and 64-bit) operating system on a laptop or desktop PC from components without restrictions. DirectX 10 10 is available to all software users as a free download for Windows 10 PCs but also without a hitch on Windows 7 and Windows 8.

Compatibility with this software may vary, but will generally run fine under Microsoft Windows 10, Windows 8, Windows 8.1, Windows 7, Windows Vista and Windows XP on either a 32-bit or 64-bit setup. A separate x64 version may be available from Microsoft.

Filed under:
  1. DirectX 10 Download
  2. Freeware Components
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Starting with Windows 8, the DirectX SDK is included as part of the Windows SDK.

We originally created the DirectX SDK as a high-performance platform for game development on top of Windows. As DirectX technologies matured, they became relevant to a broader range of applications. Today, the availability of Direct3D hardware in computers drives even traditional desktop applications to use graphics hardware acceleration. In parallel, DirectX technologies are more integrated with Windows. DirectX is now a fundamental part of Windows.

Because the Windows SDK is the primary developer SDK for Windows, DirectX is now included in it. You can now use the Windows SDK to build great games for Windows. To download the Windows 8 SDK, see Windows SDK and emulator archive.

The following technologies and tools, formerly part of the DirectX SDK, are now part of the Windows SDK.

Technology or toolDescription
Windows Graphics Components
The headers and libraries for Direct3D and other Windows graphics APIs, like Direct2D, are available in the Windows SDK.
[!Note]
D3DX is only available for download in previous versions of the DirectX SDK. The D3DCSX DirectCompute utility library is available in the Windows SDK.

HLSL compiler (FXC.EXE)
The HLSL compiler is a tool in the appropriate architecture subdirectory under the bin folder in the Windows SDK.
[!Note]
The D3DCompiler API is available in the Windows SDK.

PIX for Windows
A replacement for the PIX for Windows tool is now a feature in Microsoft Visual Studio, called Visual Studio Graphics Debugger. This new feature has greatly improved usability, support for Windows 8, and Direct3D 11.1, and integration with traditional Microsoft Visual Studio features such as call stacks and debugging windows for HLSL debugging. For more info about this new feature, see Debugging DirectX Graphics.
XAudio2 for Windows
The XAudio2 API is now a system component in Windows 8. The headers and libraries for XAudio2 are available in the Windows SDK.
XInput for Windows
The XInput API is now a system component in Windows 8. The headers and libraries for XInput are available in the Windows SDK.
XNAMATH
The most recent version of XNAMATH, which is updated for Windows 8, is now DirectXMath. The headers for DirectXMath are available in the Windows SDK.
DirectX Control Panel and DirectX Capabilities Viewer
The DirectX Control Panel and DirectX Capabilities Viewer utilities are included in the appropriate architecture subdirectory under the bin folder in the Windows SDK.
XACT
The Xbox Audio Cross Platform Tool (XACT) is no longer supported for use on Windows.
Games Explorer and GDFMAKER
The Games Explorer API presents games to users of Windows. The Games Explorer API is supported only on Windows Vista and Windows 7. Use the Games Definition File Maker tool (GDFMAKER.EXE) to declare game ratings for Windows Store apps.
The Game Definition File Maker tool (GDFMaker.exe) is included in the x86 subdirectory under the bin folder in the Windows SDK, and supports both Windows Store apps and Win32 desktop applications.
Samples
You can find sample applications that highlight DirectX technologies on Windows in the DirectX samples repo, and in the Code Gallery archive. Most samples for older versions of Direct3D are available only for download in previous versions of the DirectX SDK, although a number of them are online as well. For more info about these samples, see DirectX SDK Samples Catalog.
Managed DirectX 1.1
The .NET DirectX assemblies are deprecated and are not recommended for use by new applications. There are a number of alternatives available. See DirectX and .NET.

For access to historical versions of these DirectX SDK tools and technologies, download previous versions of the DirectX SDK from the Microsoft Download Center. We shipped the last version of the DirectX SDK in June 2010.

Note

The DirectX SDK fails to install if you have a certain version of the Visual C++ 2010 Redistributable Package already installed. For more info about and a solution to fix this issue, see 'S1023' error when you install the DirectX SDK (June 2010).

Using DirectX SDK projects with Visual Studio

The samples from the June 2010 DirectX SDK are supported with premium Visual Studio SKUs (Microsoft Visual Studio Professional 2012, Microsoft Visual Studio Ultimate 2012, Microsoft Visual Studio Professional 2013, or Microsoft Visual Studio Ultimate 2013) on Windows 7 and the Windows 8 and later releases. Due to the transition of DirectX headers and libraries into the Windows SDK, changes to the project settings are needed to build these samples correctly with how the Windows 8 SDK and later is packaged with the premium Visual Studio SKUs.

These steps also apply to your own projects that are dependent on the DirectX SDK.

Descargar e instalar windows 7

DirectX 10 on 32-bit and 64-bit PCs

This download is licensed as freeware for the Windows (32-bit and 64-bit) operating system on a laptop or desktop PC from components without restrictions. DirectX 10 10 is available to all software users as a free download for Windows 10 PCs but also without a hitch on Windows 7 and Windows 8.

Compatibility with this software may vary, but will generally run fine under Microsoft Windows 10, Windows 8, Windows 8.1, Windows 7, Windows Vista and Windows XP on either a 32-bit or 64-bit setup. A separate x64 version may be available from Microsoft.

Filed under:
  1. DirectX 10 Download
  2. Freeware Components
-->

Starting with Windows 8, the DirectX SDK is included as part of the Windows SDK.

We originally created the DirectX SDK as a high-performance platform for game development on top of Windows. As DirectX technologies matured, they became relevant to a broader range of applications. Today, the availability of Direct3D hardware in computers drives even traditional desktop applications to use graphics hardware acceleration. In parallel, DirectX technologies are more integrated with Windows. DirectX is now a fundamental part of Windows.

Because the Windows SDK is the primary developer SDK for Windows, DirectX is now included in it. You can now use the Windows SDK to build great games for Windows. To download the Windows 8 SDK, see Windows SDK and emulator archive.

The following technologies and tools, formerly part of the DirectX SDK, are now part of the Windows SDK.

Technology or toolDescription
Windows Graphics Components
The headers and libraries for Direct3D and other Windows graphics APIs, like Direct2D, are available in the Windows SDK.
[!Note]
D3DX is only available for download in previous versions of the DirectX SDK. The D3DCSX DirectCompute utility library is available in the Windows SDK.

HLSL compiler (FXC.EXE)
The HLSL compiler is a tool in the appropriate architecture subdirectory under the bin folder in the Windows SDK.
[!Note]
The D3DCompiler API is available in the Windows SDK.

PIX for Windows
A replacement for the PIX for Windows tool is now a feature in Microsoft Visual Studio, called Visual Studio Graphics Debugger. This new feature has greatly improved usability, support for Windows 8, and Direct3D 11.1, and integration with traditional Microsoft Visual Studio features such as call stacks and debugging windows for HLSL debugging. For more info about this new feature, see Debugging DirectX Graphics.
XAudio2 for Windows
The XAudio2 API is now a system component in Windows 8. The headers and libraries for XAudio2 are available in the Windows SDK.
XInput for Windows
The XInput API is now a system component in Windows 8. The headers and libraries for XInput are available in the Windows SDK.
XNAMATH
The most recent version of XNAMATH, which is updated for Windows 8, is now DirectXMath. The headers for DirectXMath are available in the Windows SDK.
DirectX Control Panel and DirectX Capabilities Viewer
The DirectX Control Panel and DirectX Capabilities Viewer utilities are included in the appropriate architecture subdirectory under the bin folder in the Windows SDK.
XACT
The Xbox Audio Cross Platform Tool (XACT) is no longer supported for use on Windows.
Games Explorer and GDFMAKER
The Games Explorer API presents games to users of Windows. The Games Explorer API is supported only on Windows Vista and Windows 7. Use the Games Definition File Maker tool (GDFMAKER.EXE) to declare game ratings for Windows Store apps.
The Game Definition File Maker tool (GDFMaker.exe) is included in the x86 subdirectory under the bin folder in the Windows SDK, and supports both Windows Store apps and Win32 desktop applications.
Samples
You can find sample applications that highlight DirectX technologies on Windows in the DirectX samples repo, and in the Code Gallery archive. Most samples for older versions of Direct3D are available only for download in previous versions of the DirectX SDK, although a number of them are online as well. For more info about these samples, see DirectX SDK Samples Catalog.
Managed DirectX 1.1
The .NET DirectX assemblies are deprecated and are not recommended for use by new applications. There are a number of alternatives available. See DirectX and .NET.

For access to historical versions of these DirectX SDK tools and technologies, download previous versions of the DirectX SDK from the Microsoft Download Center. We shipped the last version of the DirectX SDK in June 2010.

Note

The DirectX SDK fails to install if you have a certain version of the Visual C++ 2010 Redistributable Package already installed. For more info about and a solution to fix this issue, see 'S1023' error when you install the DirectX SDK (June 2010).

Using DirectX SDK projects with Visual Studio

The samples from the June 2010 DirectX SDK are supported with premium Visual Studio SKUs (Microsoft Visual Studio Professional 2012, Microsoft Visual Studio Ultimate 2012, Microsoft Visual Studio Professional 2013, or Microsoft Visual Studio Ultimate 2013) on Windows 7 and the Windows 8 and later releases. Due to the transition of DirectX headers and libraries into the Windows SDK, changes to the project settings are needed to build these samples correctly with how the Windows 8 SDK and later is packaged with the premium Visual Studio SKUs.

These steps also apply to your own projects that are dependent on the DirectX SDK.

  1. Ensure that the June 2010 release of the DirectX SDK is installed on your development computer. If you install onto a computer running Windows 8 and later, you will be prompted and required to enable .NET 3.5 as a prerequisite installation to the DirectX SDK.

    Note

    The DirectX SDK fails to install if you have a certain version of the Visual C++ 2010 Redistributable Package already installed. For more info about and a solution to fix this issue, see 'S1023' error when you install the DirectX SDK (June 2010).

  2. Make sure that you are using one of the premium Visual Studio SKUs. Microsoft Visual Studio Express 2012 for Windows 8 or Microsoft Visual Studio Express 2013 for Windows won't build Windows 8 and later desktop applications such as the DirectX SDK samples. To install one of the premium Visual Studio SKUs, go to: Visual Studio downloads and follow the instructions.

  3. Use the DirectX SDK Sample Browser to install the project files for the desired sample. Open the sample's Microsoft Visual Studio 2010 compatible solution file (suffixed with _2010).

  4. If you are opening the sample on a system that only has Microsoft Visual Studio 2012 or Microsoft Visual Studio 2013 installed, you get the following message: 'This solution contains one or more projects using an earlier version of VC++ compiler and libraries. Each project can be updated to use the VC++ compiler and libraries (v110).' Choose the Update option from this dialog box to update before you open the project.

    Otherwise, you can update to the Visual Studio 2012 or Visual Studio 2013 C++ 11 compiler and libraries after they have loaded by right-clicking on the solution and choosing Update VC++ projects.

  5. D3DX is not considered the canonical API for using Direct3D in Windows 8 and later and therefore isn't included with the corresponding Windows SDK. Investigate alternate solutions for working with the Direct3D API. For legacy projects, such as the Windows 7 (and earlier) DirectX SDK samples, the following steps are necessary to build applications with D3DX using the DirectX SDK:

    1. Modify the project's VC++ directories as follows to use the right order for SDK headers and libraries.

      i. Open **Properties** for the project and select the **VC++ Directories** page. ii. Select **All Configurations and All Platforms**. iii. Set these directories as follows:
      • Executable Directories: (On right-side drop-down)
      • Include Directories: $(IncludePath);$(DXSDK_DIR)Include
      • Include Library Directories: $(LibraryPath);$(DXSDK_DIR)Libx86

      iv. Click Apply.
      v. Choose the x64 Platform.
      vi. Set the Library Directory as follows:

      • Library Directories: $(LibraryPath);$(DXSDK_DIR)Libx64
    2. Wherever 'd3dx9.h', 'd3dx10.h', or 'd3dx11.h' are included in your project, be sure to explicitly include 'd3d9.h', 'd3d10.h' and 'dxgi.h', or 'd3d11.h' and 'dxgi.h' first to ensure you are picking up the newer version. You can disable warning C4005 if needed; however, this warning indicates you are using the older version of these headers.

    3. Remove all references to DXGIType.h in your project. This header doesn't exist in the Windows SDK, and the DirectX SDK version conflicts with the new winerror.h.

    4. All D3DX DLLs are installed onto your development computer by the DirectX SDK installation. Ensure that the necessary D3DX dependencies are redistributed with any sample or with your application if it is moved to another machine.

    5. Be aware that replacement technologies for current uses of D3DX11 include DirectXTex and DirectXTK. D3DXMath is replaced by DirectXMath.

  6. Ensure that you are using the new version of the HLSL shader compiler by observing the following conditions:

    1. Changing the executable directory as per step 5 will cause project builds to use FXC from the Windows SDK install. Be aware that HLSL files are now officially recognized by Visual Studio. You can add them as project files and set compiler options through the project system.

    2. Invoking run-time compilation through the legacy D3DX DLL will use the incorrect older version of the HLSL compiler. Replace all references to D3DXCompile*, D3DX10Compile*, and D3DX11Compile* APIs in your code with the D3DCompile function in D3DCOMPILER_46.DLL or D3DCOMPILER_47.DLL.

    3. Any project that uses run-time shader compilation must have D3DCOMPILER_xx.DLL copied to the local executable path for the project. This DLL is available in this sub-directory of the Windows SDK installation under %ProgramFiles(x86)%Windows Kits8.0RedistD3D or %ProgramFiles(x86)%Windows Kits8.1RedistD3D where is x86 and x64.

      The D3DCOMPILER_46.DLL or D3DCOMPILER_47.DLL from the Windows SDK is not a system component and should not be copied to the Windows system directory. You can redistribute this DLL to other computers with your application as a side-by-side DLL.

  7. Any project that uses the XInput API and is intended to run on Windows 7 or older versions of Windows need to use either the legacy version (9.1.0) or will need to explicitly include the headers and libraries for this component from the DirectX SDK. The XInput header and XINPUT.LIB that are included in the Windows SDK target only the version (1.4) that ship as part of Windows 8 and later. The same header can be used with XINPUT9_1_0.LIB to use the legacy version, which is included with older versions of Windows. The legacy version of XInput doesn't detect full capabilities or support controller-integrated audio, so if support for these features is required, you must use the DirectX SDK version (1.3).

    To use the full-featured down-level XInput API, you should #include the specific XInput headers from the DirectX SDK directly:

    #include <%DXSDK_DIR%Includexinput.h>

    ...and in your linker options for Additional Dependencies, link directly to the DirectX SDK XInput library:

    %DXSDK_DIR%Includexinput.lib

    The XINPUT1_3.DLL binary is installed to the Windows system directories by the DirectX SDK installation on your development computer. You will need to redistribute this binary with your application using the DirectX Setup installation from the DirectX SDK.

  8. Any project that uses the XAudio2 API and is intended to run on Windows 7 or older versions of Windows need to use either the older version (9.1.0) or explicitly include the headers and libraries for this component from the DirectX SDK. The XAudio2 headers and libraries that are included with the Windows SDK target only the version (2.8) that is included as part of Windows 8.

    For example, with XAudio2, you should #include the specific XAudio2 headers from the DirectX SDK directly:

    #include <%DXSDK_DIR%Includexaudio2.h>

    ...and in your linker options for Additional Dependencies, link directly to the DirectX SDK XAudio2 library:

    %DXSDK_DIR%Includexaudio2.lib

    The XAUDIO2_7.DLL binary is installed to the Windows system directories by the DirectX SDK installation on your development computer. You need to redistribute these libraries with your application using the DirectX Setup installation from the DirectX SDK.

  9. If you've used the DirectX SDK with past versions of Visual Studio, the Visual Studio 2010 upgrade might have migrated the DirectX SDK path into your default project settings. It is recommended that you remove these settings to prevent future build errors. In the %USERPROFILE%AppDataLocalMicrosoftMSBuildv4.0 directory, modify the Microsoft.Cpp.Win32.user and Microsoft.Cpp.x64.user files to remove all references to DXSDK_DIR paths. Alternatively, you can remove the entire node that contains the Path entries such as and to revert to standard defaults. If you don't see references to DXSDK_DIR in these files, no changes are necessary.

  10. If the resulting app supports Windows Vista with Service Pack 2 (SP2) as well as Windows 7 and Windows 8 and later, set the Preprocessor Definition named _WIN32_WINNT to 0x600. If it only supports Windows 7 and Windows 8 and later, set it to 0x601.

    For example:

    1. Open Properties for the project and select C/C++ > Preprocessor.
    2. Select All Configurations and All Platforms.
    3. Go to the Preprocessor Definitions section and set _WIN32_WINNT=0x600.
    4. Click Apply.

Instalar Directx 12 Windows 10

Related topics

Instalar Windows 7 Gratis Pc

Games for Windows and the DirectX SDK





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